White Magic

White Magic consists of Healing Element, Plant Element, Spiritual Element and Bless Element

With the exception of plant magic, these elements are both rare and desirable. With even a hunter king with a unit of super tier, 7-star hunter masters would be happy to have even a mid-tier majoring in one of these elements to tag along with his team.

Healing Element
This Element specializes in healing magic. It cannot, however, heal poison as this is a physical ailment and healing magic can only deal with physical damage or magic based effects (such as magical burn wounds or ever-lasting bleeding). It also doesn't affect curses, which only affect the soul, which the healing element has no dominion over. Without proper knowledge, casting healing spells on the patient may speed up their death.

Novice-Tier Magic: Healing Light

Mid-Tier Magic: Healing Butterfly High-Tier Magic: Aquarius' Ewer
 * Level 1 Healing Butterfly - Healing Elf
 * Level 2 Healing Butterfly - 1 Butterfly
 * Level 3 Healing Butterfly - 2 Butterflies
 * Level 1 Aquarius' Ewer: Healing Bottle
 * Level 2 Aquarius' Ewer: ?
 * Level 3 Aquarius' Ewer: ?

Plant Element
This Element specializes in environment control. With extensive knowledge on the element, skilled mages could even use it to repair injuries they receive such as mending bones, making this element versatile in defensive and supportive roles. It's very useful in detaining its opponents, however the main weakness with this element for area control is that it creates a lot of shadows where mages of the shadow element could escape.

Novice Tier Magic: Vines Mid-Tier Magic: Forest of Kun High-Tier Magic: Ghost Wood:
 * Level 1 Vines: Entangling
 * Level 2 Vines: Lashing
 * Level 3 Vines: Binding
 * Level 1 Forest of Kun: Prison
 * Level 2 Forest of Kun: ?
 * Level 3 Forest of Kun: ?
 * Level 1: Ghost Hand
 * Level 2: Swallowing flowers
 * Level 3: Crushing Over

Spiritual/Psychic Element
Like Void Element, this element cannot be augmented via raising Element grades but depends on the Spiritual Attainment level of the mage.

Novice-Tier Magic: Spirit Ripples Mid-Tier Magic: Spirit Tear High Tier Magic Taming
 * Level 1 Spirit Ripples: Pacify
 * Level 2 Spirit Ripples: Spirit Wall (Guard against Spirit attacks of this Element)
 * Level 3 Spirit Ripples: Expand Senses
 * Level 1 Spirit Tear: Fear
 * Level 2 Spirit Tear: Irritation
 * Level 3 Spirit Tear: Memory Trauma
 * Soul Deception: Mind Control
 * Heart confusion: Confinement
 * Spirit Trap

as a subset of Spiritual magic, it is possible to use spiritual magic over long periods of time to permanently influence the mind of monsters, to a point to which they obey humans

There are a formal set of international rules in regards to tamed creatures, mainly divided by the level of taming on the creature. There are 7 levels.
 * 1) Although in principle they aren't much different from wild animals, there are 1 or 2 ways they can be forced to calm down without the use of magic.
 * 2) Animals of this level may be calmed down upon command
 * 3) Nothing about this level has yet to be revealed
 * 4) Although relatively calm around humans, it does not obey human commands
 * 5) At this level, it can officially be considered tame. Although there is a rare chance that the creature will rebel at some point in its life.
 * 6) Creatures at this level actively listen to the commands of humans and are controllable enough that any monster with this level of verified taming, it can be allowed inside urban limits without restraints.
 * 7) Creatures at this level have an obedience not too different from contract beasts from the summoning element.

Blessing Element
Most people can only awaken Blessing Element in Greece and only there, they have the necessary knowledge to properly train a Blessing Mage.

Mid-Tier Magic: Prayer Unique Power: Spiritual/Goddess Praise. (Available to both the Temple Mother and the Goddess of the Parthenon, where either of them are capable of permanently blessing element(s) to increase their power).
 * Prayer: Empower
 * Prayer: Holy Tone